If you’re new to Toolbag, note that the materials of an item are ‘hidden’ in the group items in the object list on the left, and they’re not always visible. The baker output is on par with the likes of Quixel or Substance As of version 3.04, Toolbag has image quality improvements and now supports multiple texture and material groups, enabling you to bake items with different UV layouts, although it doesn’t support UDIM yet. Starting with the baker, the workflow is easy: simply click the Loaf icon in the menu, set up your high and low-poly mesh, tangent space options and cage settings, then define your output.
The standalone viewer and direct upload link to ArtStation don’t hurt, either. This makes it very easy to achieve anything from good-looking portfolio renders to rapid character or look development output. Where Toolbag 2.0 was all about showing off the model, 3.0 lets you dive into scene workflows with much greater ease, taking you from baking to animating, with shader, fog, lighting and rendering improvements in-between.
It doesn’t matter how big your pipeline is, how small your toolkit may be, or how experienced you are: chances are that if you’re into 3D art, there’s a copy of the real-time PBR renderer Marmoset Toolbag on your system.